Understanding Class-Based and Prototype-Based Inheritance
When diving deep into object-oriented programming, two primary paradigms stand out: class-based inheritance (as seen in Java, C#, etc.) and prototype-based inheritance (as seen in JavaScript). Though they work differently under the hood, both aim to achieve the same goal:- code reuse and modularity.
Let’s break down how objects, classes, and inheritance work in both paradigms and how memory management plays a key role in optimizing performance.
Class-Based Inheritance (Java, C#)
In languages like Java, the class serves as a blueprint for creating objects. A class defines the structure and behavior (methods) that objects of that class will have.
How Classes and Objects Are Stored in Memory
When a class is loaded, its methods and static members are stored in a common Method Area in memory. This is shared across all instances (objects) of the class.
When an object is instantiated, it gets its own space in the Heap Memory, but it does not create copies of methods. Instead, all objects refer back to the method definitions stored in the Method Area.
Instance variables (or fields) are unique to each object, meaning every object has its own copy of data, but the methods remain shared.
Example in Java
Here’s what happens in memory:
The
Car
class is loaded, and its methods (drive
) are stored in the Method Area.When
car1
andcar2
are created, they get separate memory allocations in the Heap, storing theirmodel
values but referring to the same method in the Method Area.
This efficient memory management avoids duplicating methods for each object, keeping memory usage optimized.
Prototype-Based Inheritance (JavaScript)
Unlike Java, JavaScript does not have classical classes in its original form. Instead, it uses prototypes, which serve as shared blueprints for objects.
How JavaScript Objects and Prototypes Work in Memory
JavaScript objects inherit directly from other objects using the prototype chain.
A constructor function initializes an object, and methods are attached to its prototype.
Instead of storing methods separately for each instance, all objects of a "class" (function) share the same prototype.
Example in JavaScript
How This Works in Memory
The
Car
constructor function creates new objects, assigning uniquemodel
values in Heap memory.The
drive
function is stored in theCar.prototype
object, shared by all instances.When
car1.drive
()
is called, JavaScript looks for thedrive
method incar1
. Since it’s not directly insidecar1
, it follows the prototype chain to find it inCar.prototype
.
This behavior ensures that methods are not duplicated for every object, making the system memory-efficient, just like Java’s method storage in the Method Area.
In upcoming posts, I’ll dive deeper into both paradigms, explaining their internal workings, best practices, and real-world applications. Stay tuned!